Character models look good, environments are rich, and animations seem to be mostly spot on. For Turbine, DDO was the game before LOTRO, and while I love the Middle-earth environments, the character models were never award winners, and they were an improvement on DDO. DDO is into its seventh year and the graphics, especially the character models, were really feeling their age the last time I played. Where Neverwinter starts to break the parallel is in how good the game looks. Rather, the game is made up of a series of instances and shared zones. Character creation shows you in an epic armor set.Īnd, continuing the DDO parallel, the town is pretty much a lobby. So I got into the game at last.Īnd, for the moment, it reminds me a lot of Dungeon & Dragons Online.Ĭertainly the parallels are there. And then I proceeded to let it sit untouched until last weekend, when it was just I and the Potshots on to play. ![]() I did download the client during the first weekend of open beta. So my approach to Neverwinter has been half-hearted. But then there was Star Trek Online, which I really, really wanted to like. ![]() Two of those were super hero games, City of Heroes and Champions Online, and super heroes are not my thing. Well, there is the Cryptic Studios factor. ![]() He has been been poking his nose into Neverwinter.Ī new MMO-ish sort of game based on the Dungeons & Dragons campaign environment of Forgotten Realms. Potshot, on the other hand, was keen for fresher, if maybe not greener, pastures. Gaff and I have been back in Middle-earth. With the summer hiatus upon us, we have begun looking at other games.
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